![]() ![]() "We have a fight between our internal geekiness and the desire to put together a Hollywood spectacle, so those two ends of the spectrum fight against each other and we end up, hopefully, with a happy medium somewhere in between." Mike Simpson, studio director, Creative Assembly "There's a constant group that push us towards more and more historical accuracy," he said, no doubt alluding to the theatrics of Shogun 2, which weren't to everybody's taste. There's historical accuracy, and there's Gladiator. Total War has no more demanding fan than those entrenched in the community, and Simpson's very proud of them for it. And then there'll be something else on the top on the list which will be where we'll put the effort." And we'll keep doing that until that particular thing ceases to be a problem. "You can pretty much guarantee that if there's an area of the game in one game that's been criticised more than other areas, we'll put more effort into that for the next one, so we do adjust the team from that point of view. And we do look, at the end of each game - in fact, all the way through the games now, we're constantly looking at what we can do better, and adjusting the team to make that happen. ![]() "It hasn't gone wrong that doesn't mean there aren't things in there we can always do better. "We're building a customer base all the time, so more and more people are playing. Despite the praise, however, there are those that argue the series has some fundamental flaws, even that it may have gone wrong in recent instalments. Friends, readers, countrymen - Rome 2: Total War has been announced, and Eurogamer has sat down with Creative Assembly studio director Mike Simpson to find out loads more about it the studio's presentation at the Rezzed game show tomorrow.įollowing the glorious 9/10 that Total War: Shogun 2 was awarded will be hard work. ![]()
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